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UgoTrade » Blog Archive » Next Generation Of Software Design:3D Command/Service Centers in Second Life
The Holographic Protocol Architecture (HPA) provides a common and consistent communications framework that allows communications between the virtual and non virtual worlds, and also is used within purely in-world networks.UgoTrade » Blog Archive » Next Generation Of Software Design:3D Command/Service Centers in Second Life
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UgoTrade » Blog Archive » Next Generation Of Software Design:3D Command/Service Centers in Second Life
Illuminous’s Virtual Network Operations Center in Second life, and his Holographic Enterprise Interface “that integrates with enterprise systems and provides communications and event management with the 3D environment” was originally his own “skunk-works project.” But, after his VNOC drew attention as a popular way to demonstrate some of IBM’s virtualization and enterprise management tools, IBM decided to invest in the project. They are in the process of making it available to customers. Illuminous’ Second Life project has not only resulted in a number of patents, it is beginning to be leveraged by IBM in a number of ways from saleable products to service offerings.UgoTrade » Blog Archive » Next Generation Of Software Design:3D Command/Service Centers in Second Life
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The Holographic Enterprise Interface (HEI)
IBM’s Virtual World integration middleware - The Holographic Enterprise Interface (HEI) - has been powering the IBM Virtual Network Operation Center (see here) for some time now. Michael explained there is some artistic license on the term holograph because it is not really a 3D image generated in space by lasers. But it is designed to provide a 3D digital representation of real world information.
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UgoTrade » Blog Archive » Eolus Goes OpenSim
We have been using it with a number of different data sources already. IBM provides a number of different interfaces to enterprise systems such as IBM Director, MQ Series, Tivoli OmegaMon, and Enterprise Workload Manager.
While these standard interfaces are available, the advantage of the HEI is that it is capable of integrating easily with the EOLUS VWCI solution, so from that perspective it would be a shared infrastructure component.
Then once the data is in-world we have communications gear actually in-world that provide in-world messaging services such as decryption, routing along network links to different machines or equipment, so that’s also kind of a shared infrastructure. The way that the HEI middleware component works is we have a special protocol that’s used so that we don’t have any specific reliance on one protocol or another but it’s meant specifically for virtual world integration.
The protocol can be thought of as an inter-dimensional protocol, if you will, between 2d and 3d. But it can also be used exclusively in the 3d environment. We have machines in there that will generate these protocol messages whose recipients are other machines in-world. So we get some very rich interaction patterns there.
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